Senin, 12 April 2021

Earthcore: Shattered Elements debuts on the App Store and deals a winning hand to players

Tequila Games introduces a revolutionary Card Crafting system along with vast tactical possibilities in a radically new way of playing digital card gamesWroclaw, Poland - 21 May 2015 - Independent mobile games developer Tequila Games released today its free digital card battler Earthcore: Shattered Elements on the App Store for iPad and iPhone. Earthcore's mechanics allow players to minimize the randomness typical of card games by employing their intellect and tactical thinking, creating powerful skill combos to surprise and eventually to topple their opponents.To create "the game they always wanted to play", developers tore up the genre rule book. Earthcore offers an unprecedented array of strategic gameplay possibilities, including elemental powers, skills, and chants, granting players with abilities such as damage amplification, power mimicking, card swapping and turning enemies cards into dust.Earthcore: Shattered Elements' key features include:Highly tactical gameplay that allows players to take control of any battleAn innovative Risk mechanic in which players gamble their health points while playing stronger cards Card Crafting, generating hundreds of thousands of possible skill combinations on cardsA compelling single-player campaign featuring a rich fantasy storyline full of intrigue, suspense and treacheryThree different multiplayer modes, including casual matches, friends challenges and online epic PvP ranked leagues and tournamentsHundreds of finely illustrated cards for players' decks, outstanding visual effects and an original orchestral musicThe production of Earthcore lasted over 18 months, allowing the development team to tune the gameplay based on extensive player feedback. Cooperation with Michal Oracz, top board game designer behind the success of Neuroshima Hex! and artists who illustrated games like Magic: The Gathering and A Game of Thrones, was pivotal to the game's development. Gaming press has already welcomed Earthcore as "one to watch", a "welcome change from most digital CCGs" and a potential "new CCG obsession".A launch trailer is available on YouTube: youtu.be/78tG-UmxuMIEarthcore: Shattered Elements is available as a free universal app for iPhone and iPad on the App Store: itunes.apple.com/app/earthcore-ccg/id912349391 ------- END -------Notes to the editorDownload Earthcore for free: https://itunes.apple.com/app/earthcore-ccg/id912349391 Launch Trailer: http://youtu.be/78tG-UmxuMI Launch trailer download: http://bit.ly/1Hu7dAk Media Kit: http://bit.ly/1Hqo5aY Website: http://www.earthcoregame.com/ Facebook: www.facebook.com/earthcoregame Twitter: https://twitter.com/earthcoregame YouTube channel: http://bit.ly/EarthcoreYTAbout Tequila GamesTequila Games' mission is to entertain people with high quality free-to-play titles such as critically-acclaimed BattleFriends at Sea. In the growing crowd of mobile developers, the studio thrives on its out-of-the-box solutions and creative approaches to gaming. With over 100 million downloads to date, the company continues to grow while developing its biggest project so far, a revolutionary digital card game called Earthcore: Shattered Elements.Media contacts- Marcin Traczyk, PR Specialist, Tequila Games: marcin.traczyk@tequilagames.com - Valentina Ciolino, Account Manager, dimoso: valentina@dimoso.com, 0044 (0)207 033 2660Source: RealWire

Datum reaffirms its commitment to information security with accreditation to ISO 27001:2013

FARNBOROUGH - 22 July 2015 - Datum Datacentres, the Farnborough based provider of ultra secure, high resilience co-location data centres, today announced that it has achieved ISO 27001 transition to 2013 standard, meeting a comprehensive set of requirements to ensure information security.The transition to ISO/IEC 27001:2013 builds on Datum's existing ISO27001, 50001 and 9001 accreditation and PCI DSS compliance to continue to demonstrate Datum's ability to deliver a secure and energy efficient environment for its clients' critical IT infrastructures. The new, more stringent accreditation for information security, ISO 27001:2013, aligns with the principles of ISO 31000 risk management standard and is UKAS accredited. Transition to the new standard further supports the security standards required by Datum clients providing a process driven approach to information security - and including clear requirements to consider all interested parties and their requirements relevant to information security.Commenting on gaining ISO 27001:2013 accreditation, Dominic Phillips, Managing Director, says: "For many Datum clients, the selection of our facility is strongly influenced by the levels of security we offer. Our successful transition to the new information security standard further supports that criterion with a focus on management of risks for both our own and clients' data. We are delighted to be able to offer clients ISO 27001:2013 to enable them to demonstrate to their board, their clients and other stakeholders that their critical IT infrastructure is co-located in an ultra-secure data centre."For more information about Datum Datacentres and how our co-location can support your business critical IT, call us on 0845 568 0123 or e-mail info@datum.co.uk.About DatumDatum provides highly secure carrier and cloud neutral co-location data centres to enterprises and service providers. As part of the Attenda IT Services group, delivering always-on availability, robust security and enterprise class service is hard wired into our operations. Our data centres are trusted as secure environments for content, data and business critical IT to connect with a neutral choice of networks and cloud service providers.Datum FRN1 has capacity for more than 1,000 co-location racks within a high security campus in Farnborough, which is fast developing as a strategic London-edge data centre hub. The facility incorporates a pressurised free-air cooling design that delivers enhanced environmental efficiencies and supports high density computing to 30kW per rack as standard. Always on availability is supported by resilience in both design and operations underwritten by a 100% uptime SLA with helpdesk and remote hands services which are available 24x365.http://www.datum.co.uk/Press Contact:Lexie GowerT: 0845 5680123E: lexie.gower@datum.co.ukSource: RealWire

Openwave Mobility First to Use Quality-Aware Optimization for Live Gaming Broadcasts

As billions of gaming hours are broadcast live, carriers are struggling to maintain high bandwidth demands and Quality of ExperienceREDWOOD CITY, CA – 15 October 2015 – Openwave Mobility, a software innovator enabling operators to manage and monetize encrypted and unencrypted mobile data, announced today that it successfully showcased optimization of live-gaming broadcast traffic via sites including YouTube Gaming and Twitch for a Tier 1 European operator. Openwave Mobility is the first to use quality-aware traffic management for live-gaming broadcasts. The company lowered bitrates by over 40% for YouTube Gaming and Twitch while maintaining an excellent QoE for subscribers. Popular sites such as Twitch and YouTube Gaming have grown at an astonishing rate. The sites cater to millions of global enthusiasts with dynamic real-time streaming gameplay that utilize live video feeds. It is estimated that visitors on Twitch alone watch on average over 100 minutes of gaming video per day. Together with sites such as YouTube Gaming, these sites generate billions of hours of live gaming streaming broadcasts that are accessed by gamers on PC and mobile. This however poses unique challenges to mobile operators when compared to the usual YouTube Video on Demand (VoD) service. Indranil Chatterjee, Openwave Mobility’s VP of Product Management, Marketing & Strategy explains: “Live-gaming streams are far more data demanding than VoD. And they can consume considerable bandwidth. That’s bad news for operators and a bad experience for the gaming fans. Operators are struggling to deal with the phenomenal growth in video – and now most of that is encrypted too. That’s another headache. For cost conscious subscribers, higher bandwidth means higher data bills. That’s where our innovative technology comes in.” Chatterjee continues: “Our solutions can effectively manage bandwidth hungry applications, and our engineers were able to do this in less than 24 hours after YouTube Gaming was launched in August. We’ve enabled carriers to deliver both a superb gaming and video experience – and subscribers don’t have to suffer from bill shock. What’s more our technology optimizes encrypted mobile data without compromising security, privacy and quality. In gaming terms, it’s a win-win!” Visit www.owmobility.com or contact sales@owmobility.com for more information.# # #About Openwave MobilityOpenwave Mobility empowers operators to manage and monetize both encrypted and unencrypted mobile traffic. Based on the industry's most scalable NFV platform, its virtualized solutions eliminate RAN congestion, maximize value from subscriber data and create new revenue opportunities. The company provides solutions for mobile data optimization, subscriber data management and targeted promotions.The company provides true carrier class solutions, working with over 40 of the world’s most innovative service providers including AT&T, Du, KDDI, Meditel, Orange, Rogers, Sasktel, Sprint, Telstra, Telus, and T-Mobile. Openwave Mobility is owned by Marlin Equity Partners, a leading investment firm with over a billion dollars of capital under management that has publicly committed to building the company through expanded investment in R&D. The company has built a robust portfolio of Intellectual Property, which is growing month by month. Openwave Mobility has a global presence and is headquartered in California.Openwave Mobility and the Openwave Mobility logo are trademarks of Openwave Mobility Inc. All other trademarks are the properties of their respective owners.Company Contact:For US InquiriesSonus PR for Openwave MobilityJenna BeckerJenna.Becker@sonuspr.comTel: +1-415-200-8294For APAC and EMEA InquiriesSonus PR for Openwave MobilityChevaan SeresinheChevaan.Seresinhe@sonuspr.comTel: +44 20 3751 0332Source: RealWire

Gaming goliath fights back against counterfeiters

ROBLOX protects gaming platform by adopting brand protection strategyNetNames, the online brand protection specialist, has partnered with ROBLOX Corporation, the user-generated online gaming platform, to deliver a brand protection programme to proactively protect ROBLOX products from the threat of counterfeiting on a global scale.ROBLOX has entered a contract with NetNames, which will see NetNames detect fraudulent websites imitating that of the brand and counterfeit listings of ROBLOX products on marketplace sites, whilst enforcing their removal from the internet. As part of the brand protection programme, NetNames will also monitor for infringements on ROBLOX’s games across social media sites and mobile apps.With over 15 million games created by its users, ROBLOX is the largest gaming site in the world. Powered by a growing community of over 300,000 developers who create a variety of 3D games, it allows users to experience virtual and augmented reality through applications available across iOS, Android and Kindle Fire devices.Having developed its own virtual currency, Robux, the online gaming platform represents a digital economy which offers aspiring game developers the opportunity to monetise their creations. The partnership will not only safeguard against infringements on the brand’s trademark, which could be damaging to ROBLOX’s reputation, it will also protect the profits of its community of developers. David Baszucki, chief executive of ROBLOX, said: “The partnership with NetNames forms part of a strategic move to protect the ROBLOX brand, and highlights our zero tolerance to counterfeiting. With a growing number of over 4.7 million players globally, we have a responsibility to protect our loyal customer base from the threat of counterfeiting. With NetNames’ technology and expertise behind us, we have the tools required to action against this global problem.”Stuart Fuller, Director of Commercial Operations at NetNames, said:“Digital has infiltrated every aspect of our daily lives from work to play, and ROBLOX represents a highly successful company capitalising on this demand. Alongside the opportunities however, the surging tide of global online trade carries fraudsters with it. Counterfeiters are using digital platforms from unpoliced online marketplaces to fraudulent mobile apps to further their reach, profitability and anonymity. “The need for brands to monitor and take action against counterfeiting online to ensure that revenue is filtered into the legitimate channels has never been more important. We are delighted that ROBLOX is one of the latest brands to enlist our services to protect its products and community of gamers as it grows its offering and followers across the world. “…ends…About NetNamesNetNames is part of Corporation Service Company® (CSC®) - a privately-held company headquartered in Wilmington, Delaware, USA. CSC is the leading and most respected global provider of corporate domain management and online brand protection services. Through its industry leading brand protection, domain name management, online security, anti-piracy and acquisitions services, the company is responsible for keeping organizations and brands one step ahead of online threats across the globe. The company has offices across four continents allowing it to deliver global solutions and online brand strategies with localized support and execution. NetNames can be found at www.netnames.com and on Twitter @NetNamesDomains and CSC at www.cscglobal.com and on Twitter @CSCGlobal.Contact detailsKaren ClarkAccount ManagerRostrume: K.clark@rostrum.agency t: +44 (0)207 440 8675 Source: RealWire

Skyworth Digital and Tencent bring their first-of-its-kind gaming device to IBC 2016

miniStation enables users to access hundreds of games via TVBeijing, China, 1 September 2016 – Shenzhen Skyworth Digital Technology Co. LTD. (000810.SZ), a leading set-top box and smart home solutions provider, today unveiled the miniStation – the OTT gaming console that is the result of its successful partnership with Internet value-added services provider Tencent Holdings Limited. miniStation – an innovative TV game console based on the Android Operating System – offers hundreds of games from top game studios such as Tencent and Gameloft to consumers via their TVs. Unlike traditional game consoles, the miniStation can be controlled either by traditional game controllers or by mobile phones. Up to eight devices can access the miniStation at the same time, making it a truly compelling multi-user gaming platform. The pioneering device was launched in response to the around 170M subscribers Tencent has to its mobile phone games and addresses the need for an improved audio and visual experience in this market. The miniStation also offers OTT service, allowing users to be connected to their TV screens anywhere and at any time, meeting the growing demand for TV Everywhere technology. “This product is incredibly exciting, both from a consumer and industry perspective,” said Darrell Haber, Vice General Manager at Skyworth Digital. “The miniStation combines convenience and accessibility to games and video content with the highest quality visual and audio experience. We are very much looking forward to showcasing this brand new product to our customers at IBC and marking our first step into the gaming industry.” The miniStation – which received the BlackGold Award at the ChinaJoy game show last month – will be demoed at IBC 2016 as part of Skyworth Digital’s vision for the digital home of the future. The showcase will highlight how tomorrow’s trends can be integrated and packaged for end-users in the future. Delegates attending IBC 2016 can view the miniStation demo and find out more at Skyworth Digital’s booth – Stand 5.B61. ENDS About Skyworth DigitalShenzhen Skyworth Digital Technology Co. LTD. is a global provider of smart home solutions and the third biggest set-top box manufacturer in the world, with 50% of all shipments to customers outside of China. With a strong background in consumer electronics, Skyworth Digital delivers more than 30 million units annually to more than 90 countries by partnering with customers to provide value-added, end-to-end solutions with the highest quality products and services. As the undisputed leader in OTT solutions in China, Skyworth Digital has proven that they can deliver turn-key OTT solutions that can be deployed quickly in any market.About TencentTencent uses technology to enrich the lives of Internet users. Every day, hundreds of millions of people communicate, share experiences, consume information and seek entertainment through our integrated platforms. Tencent’s diversified services include QQ, Weixin/ WeChat for communications; Qzone for social networking; QQ Game Platform for online games; QQ.com and Tencent News for information and Tencent Video for video content. Tencent was founded in Shenzhen in 1998 and went public on the Main Board of the Hong Kong Stock Exchange in 2004. The Company is one of the constituent stocks of the Hang Seng Index. Tencent seeks to evolve with the Internet by investing in innovation, providing a mutually beneficial environment for partners, and staying close to users.For more information: Skyworth DigitalDarrell Haber Vice General ManagerDarrell@skyworth.com+86 186 64975397Proactive PRJayne GarfittAccount Director jayne.garfitt@proactive-pr.com+44 1636 812 152Source: RealWire

Marmalade Game Studio launches innovative multiplayer mode and Snowy Peaks theme in their top ranking mobile board game, Cluedo

Holiday season is arriving in Cluedo and it’s bringing multiplayer with itMarmalade Game Studio have launched a much-anticipated update for their popular Cluedo game for iOS and Android. The latest release brings real time multiplayer options for players who want to compete against each other. The new multiplayer mode brings a ground breaking PIN system to the game which allows users to play with friends and family in private online games, while skill based matchmaking pits them against random opponents globally. Multiplayer leaderboards keep track of every player’s performance and the best detectives are rewarded. Any themed boards and characters can be used together in multiplayer games, making Cluedo the ultimate detective experience to play with the entire family.To get everyone ready for the holidays, Cluedo’s latest release also includes a brand new theme. Everyone’s favourite characters are ready to put their ski suits on and head to Snowy Peaks, the ultimate winter holiday resort. 9 new rooms and 6 new character variations, but the old question remains! Who done it? Was it Scarlett in the Ice Room with the dagger? Or maybe it was White with the revolver in the Lift Station? It’s up to you to solve the case!“Cluedo is one of our most cherished titles.” said Cristina Mereuta, COO of Marmalade Game Studio. “We put a tremendous amount of care into each feature that goes into the game. We wanted to give our fans a way to play our Cluedo with their friends and with the world and we aimed to make it the best possible digital experience. On top of this, Snowy Peaks is a beautiful theme, which will no doubt become a fan favourite.”Cluedo: The Official Edition is known as Clue: The Classic Mystery Game in North America.About Marmalade Game StudioLondon-based Marmalade Game Studio is one of the most successful publishers in the digital board games market. Notable successes include The Game of Life and Clue/Cluedo, both highly polished and innovative games that constantly top the charts on the app stores.For further information please contact:For UK:Mihaela CraciunMarketing ExecutiveMarmalade Game Studiomihaela.craciun@marmalademail.com+44 (0) 02081239507Web Links:Marmalade Game StudioWebsite: https://marmaladegamestudio.com/Twitter: @marmaladegamesFacebook: facebook.com/MarmaladeGameStudioLinkedIn: linkedin.com/company/marmalade-game-studioSource: RealWire

InnoGames boosts mobile revenues by 37 percent in 2018

Online game developer and publisher reports double-digit percentage revenue growth in its 12th year on the marketWednesday, February 6, 2019 – InnoGames, Germany’s leading developer and publisher of mobile and online games, today published its performance results for 2018. Consistent with its 12-year history, the company’s revenue has once again reached an all-time high. This growth was fuelled by mobile apps that have grown in revenue by 37 percent. InnoGames has also increased its EBITDA margin and proved its business efficiency and sustainability in the highly competitive market of online gaming. “Our vision is to create games that players around the world can enjoy for years. 2018 was another outstanding year in our journey. The keys to our success once again were our great games and the teams behind them. We are especially proud of our strong growth in the mobile market and I want to thank all our players and everyone who contributed to this achievement. With our data-driven approach, our excellent live operations and ongoing content updates, we managed to increase our daily active user base and the total playtime across our whole portfolio to impressive 756 million hours in 2018”, explains CEO Hendrik Klindworth. As in previous years, the highest-ranking revenue markets for InnoGames in 2018 were the United States, Germany and France. The boost in mobile revenues is based on the success of InnoGames’ mobile versions of Forge of Empires, Elvenar and the company’s latest mobile title Warlords of Aternum. Across all markets, the mobile revenue share in the US was the highest with approximately 50 percent. “Another milestone in 2018 was Tribal Wars’ 15th birthday which is an amazing achievement in this fast-moving industry. We launched the game before InnoGames was founded as a company and are very proud about the high loyalty of our players. For 2019, we have exciting new mobile titles in our pipeline and will further optimize our strategy with our existing titles. This is how we continue to build InnoGames for the long term”, concludes Klindworth. About InnoGames InnoGames is Germany’s leading developer and publisher of mobile and online games. The company based in Hamburg is best known for Forge of Empires, Elvenar and Tribal Wars. InnoGames’ first mobile title Warlords of Aternum is a fantasy turn-based strategy game. InnoGames’ complete portfolio encompasses seven live games and several mobile titles in production. Born as a hobby, InnoGames today has a team of 400 employees from more than 30 nations who share the passion of creating unique games that players across the globe enjoy for years. - Cross reference: Picture is available via epa european pressphoto agency (http://www.epa.eu) -Press contactInnoGames GmbH Peter Meyenburg (Head of PR)peter.meyenburg@innogames.com+49 40 7889335-333Source: RealWire

InnoGames hits EUR 1bn mark in lifetime revenue

Monday, November 18, 2019 —InnoGames, Germany’s leading developer and publisher of online and mobile games and part of Modern Times Group MTG, has reached the EUR 1bn lifetime revenue mark. InnoGames has achieved double-digit percentage revenue growth year over year since the company launched in 2007. Forge of Empires contributed more than EUR 500m to the lifetime achievement, followed by InnoGames’ classics such as Grepolis and Tribal Wars with more than 100m EUR each. Elvenar, launched in 2015, has also contributed significantly to the milestone achievement and continues to catch up fast. InnoGames’ growth was primarily fueled by the company’s strategic transition to mobile and its ongoing live-operations and content updates. Today, mobile makes up half of InnoGames’ total revenues and is the main driver for growth. “Our keys to success are our world-class teams and our high-quality approach, especially in live operations. We are one of the few companies that achieved to deliver long-lasting entertainment experiences to players around the globe on desktop and mobile devices alike,” says InnoGames’ CEO Hendrik Klindworth. “We would like to thank everyone who contributed to this exciting milestone and, ultimately, our players for their loyalty. Moving forward, we will continue to focus on creating great new games and expanding our existing titles,” continues Klindworth. While the company’s performance on browser continues to develop sustainably, the mobile share is expected to increase even further. Since 2015, revenues from mobile devices grew on average by 56% year over year and the majority of player registrations are on mobile platforms.As the first company in the industry, InnoGames completed the automated conversion from Flash versions of its browser hits to HTML5 to ensure the longevity of the games when Adobe discontinues the support for Flash in 2020. Combined with the mobile apps, players can enjoy the games cross-platform, requiring only one account. “The lifetime revenue achievement is another proof point for our strategy and our successful transition to mobile. Our cross-platform approach allows us, especially on browser, to capitalize on strong margins. Simultaneously, we are enjoying high growth rates on mobile,” summarizes Klindworth. The biggest markets in terms of revenues for InnoGames (since 2007) have been the United States, Germany and France. Until today, all games in InnoGames’ portfolio have been played around the world for an equivalent of 337,723 years. InnoGames is a part of international esport and gaming strategic holding company Modern Times Group (MTG) since October 2016.About InnoGamesInnoGames is Germany’s leading developer and publisher of mobile and online games. The company based in Hamburg is best known for Forge of Empires, Elvenar and Tribal Wars. InnoGames’ complete portfolio encompasses seven live games and several mobile titles in production. Born as a hobby, InnoGames today has a team of 400 employees from more than 30 nations who share the passion of creating unique games that players across the globe enjoy for years.ContactPeter MeyenburgHead of PRPhone: +494078893350Mobile: +4915144349840peter.meyenburg@innogames.comSource: RealWire

CLUEDO Comes To Nintendo Switch™

Marmalade Game Studio brings the classic board game to console(London, UK) December 12th, 2018 - Colonel Mustard on the bus with the Joy-Cons, or Professor Plum on the sofa with the Pro Controller? Players can now decide themselves as Marmalade Game Studio released the CLUEDO game for Nintendo Switch™ on November 30th, 2018. “We believe the Switch is going to be the new home of digital games, so we’ve worked hard to bring CLUEDO to life on the platform” said Michael Willis, Marmalade’s CEO, “It looks great on the Switch’s screen, and it looks even better in the dock—we’re really excited about our big-screen debut. The Switch is a modern classic, and CLUEDO is a classic made modern. We can’t wait for players to try it!”Marmalade has designed the game to be as flexible as the Switch itself. There are a variety of ways to play—single-player, online multiplayer with weekly leader boards, private games against friends and family—and a wide selection of fan-favourite themes, including Hollywood Studio, The Venetian Masquerade, Wild West and Snowy Peaks. “As the CLUE brand gears up to celebrate its 70th anniversary milestone, we’re thrilled to provide our fans with yet another fresh and innovative way to solve the classic ‘whodunit’ mystery,” adds Rich Cleveland, VP of Marketing, Digital Media for Hasbro Gaming. “With the CLUEDO game for Nintendo Switch, friends and families from across the globe can engage with the infamous – and mysterious – CLUE characters on Nintendo’s innovative platform!”Ways to play include single-player against customizable AI, cross-platform online multiplayer against players on any device the game is available on, or locally against friends and family. Up to 6 players can take part in whichever mode you choose. Weekly leader boards are updated so players can find the world’s greatest detectives and there are updated Clue Sheets that allow players to make their own notes. Numerous themes are included in this Switch version of the famous board game and there are more to come in regular updates to the game. CLUEDO is known as CLUE in North America. The game launches in the U.S. on December 17th, 2018.Order CLUEDO from the eShop now, or find out more from Marmalade Game Studio in the CLUEDO/CLUE Press Kit.CLUE and CLUEDO and all related characters are trademarks of Hasbro and used with permission. © 2018 Hasbro. All Rights Reserved.About Marmalade Game StudioLondon-based Marmalade Game Studio is one of the most successful publishers in the digital board games market. Notable successes include The Game of Life and CLUE/CLUEDO, both highly polished and innovative games that constantly top the charts on the app stores. About Hasbro, Inc.Hasbro (NASDAQ: HAS) is a global play and entertainment company committed to Creating the World's Best Play Experiences. From toys and games to television, movies, digital gaming and consumer products, Hasbro offers a variety of ways for audiences to experience its iconic brands, including NERF, MY LITTLE PONY, TRANSFORMERS, PLAY-DOH, MONOPOLY, BABY ALIVE and MAGIC: THE GATHERING, as well as premier partner brands. Through its entertainment labels, Allspark Pictures and Allspark Animation, the Company is building its brands globally through great storytelling and content on all screens. Hasbro is committed to making the world a better place for children and their families through corporate social responsibility and philanthropy. Hasbro ranked No. 5 on the 2018 100 Best Corporate Citizens list by CR Magazine, and has been named one of the World’s Most Ethical Companies® by Ethisphere Institute for the past seven years. Learn more at www.hasbro.com, and follow us on Twitter (@Hasbro) and Instagram (@Hasbro).For further information please contact:Jane GeorgeMarketing DirectorMarmalade Game Studiojane.george@marmalademail.com +44 (0) 208 1239507Web Links:Marmalade Game StudioWebsite: https://marmaladegamestudio.com/ Twitter: @marmaladegamesFacebook: facebook.com/MarmaladeGameStudio LinkedIn: linkedin.com/company/marmalade-game-studioSource: RealWire

https://www.realwire.com/releases/CLUEDO-Comes-To-Nintendo-Switch

Six to Start, The World’s Leading Gamified Fitness Company, Acquired by Australian-Listed OliveX In US$9.5m Deal

Six to Start is being acquired by digital health and fitness company OliveX Holdings Ltd.
UK-based Six to Start is a specialist developer and content creator of game-like stories for health and fitness.
Six to Start owns the Zombies, Run! smartphone experience and is the world’s bestselling gamified fitness application, with over 8.5 million downloads.

London, UK - 8 March 2021. UK company Six to Start Limited (Six to Start) is pleased to announce that it is being acquired by OliveX Holdings Limited (NSX: OLX) the digital health and fitness company. OliveX will acquire 100 per cent of the issued shares of Six to Start for an initial cash and share consideration equivalent to US$6,650,000 and deferred, performance-based, consideration in cash and shares of up to US$2,850,000.
Six to Start is an award-winning UK-based game developer and fitness technology company which creates immersive and motivating smartphone audio stories and gaming experiences including Zombies, Run!, The Walk, and Zombies, Run! 5k.
Zombies, Run! is the world’s leading gamified health and fitness app with an average 300,000 active users per month, approximately 50,000 paid subscription users, and a digital fitness platform with augmented reality capabilities that have been recognised as best in class. Multi award-winning novelist Naomi Alderman is the main author of Zombies, Run!
Six to Start’s gamification assets include intellectual property, content creation and distribution channels that are strategically important to OliveX as it continues to commercialise its KARA Smart Fitness mirror - an interactive mirror that updates with live and on-demand workout classes.
As part of the acquisition, Adrian Hon, CEO and founder of Six to Start will become Chief Innovation Officer at OliveX whilst continuing in his role as Executive Director of Six to Start, further driving its growth and the execution of the company’s innovation strategy.
Adrian Hon, CEO, Six to Start said: “Six to Start has built a strong business model and a huge subscriber base of loyal users for our apps including Zombies, Run! and our growth strategy is a perfect fit with OliveX. We’ve both created innovative, game-changing technology that, when combined, will really advance the future of digital fitness making the
OliveX suite of products and solutions truly world leading. I’m incredibly excited to join OliveX as Chief Innovation Officer, and I’m really looking forward to what lies ahead.”
In relation to the acquisition, Hong Kong based Keith Rumjahn, CEO, OliveX said:
“At OliveX we’re passionate about making fitness fun, and that’s exactly what Six to Start does. With average revenues per paid subscriber exceeding £25 a year, and with real growth potential, Six to Start will bring immediate value to OliveX. Most importantly though we see enormous benefit in their global, loyal, subscriber base and the team’s product design and monetisation expertise.”
Tim Cooke, Chairman, and Jo Goodson, Non Executive Director, Six to Start, said: “Adrian and his team have demonstrated the creativity and strength of the UK games industry with the globally recognised brand Zombies, Run!
“Six to Start’s story-driven games have proved incredibly popular during the pandemic-driven lockdowns now that health and fitness are on people’s minds more than ever. Post lockdowns, Six to Start will continue to help millions achieve their fun and fitness goals by combining immersive and engaging online experiences with the real world, alongside massive companies such as Zoom, which have shown how integral they have become to people’s lives.”
OliveX intends to undertake a capital raising to raise a minimum of A$6,000,000 (before costs) in the coming days which will fund its initial cash obligations under the acquisition and provide additional working capital. In addition, OliveX hold a meeting of shareholders in due course to obtain any necessary shareholder approvals (including in relation to the issue of shares and performance rights under the Acquisition).
ENDS
Notes to Editors:
The key terms of the Acquisition are set out here: https://www.nsx.com.au/ftp/news/021739302.PDF
Zombies, Run! Trailer - https://www.youtube.com/watch?v=niby3esOXdY
For more information, please contact:Six to StartAdrian HonChief Executive Officeradrian.hon@sixtostart.com
or
Tim Cooke Chairmantimcooke@devonhurst.com
OlivexXavier KrisExecutive Director xavier.kris@olivex.ai
About Six to StartSix to Start is an independent game developer based in London, specialising in story-like games and game-like stories. Their latest games include Zombies, Run!, the world's best selling smartphone fitness app, and The Walk, the first smartphone fitness game funded by the UK's Department of Health.
Six to Start was founded in 2007developing games involving millions of players for Channel 4, the BBC, and Muse, along with cutting-edge fiction for Penguin and Macmillan. The company also conducts research and development for companies including Disney Imagineering, Microsoft, and the British Museum.
For more information, please visit www.sixtostart.com and to see the 2020 Zombies, Run! trailer please visit: https://youtu.be/niby3esOXdY
About OliveX Holdings LimitedOliveX is a digital health and fitness company selling innovative products and applications to deliver a unique user experience using artificial intelligence, gamification and premium content. With its flagship product the KARA Smart Fitness Mirror and associated subscription-based applications, OliveX provides a platform that links and engages consumers with brands, influencers and fitness coaches and that enables any space to become a personal fitness studio. OliveX has a market reach that spans over 170 countries.
For more information, please visit www.olivex.ai
About KARA Smart FitnessKARA Smart Fitness is OliveX’s digital application that delivers premium, on demand and live health and fitness-related content and classes from celebrity trainers and wellness influencers across the globe. KARA Smart Fitness complements the KARA Smart Fitness Mirror and together the products provide a complete hardware and software solution that harness artificial intelligence and technology for at-home fitness.
For more information, please visit www.karasmartfitness.com
Forward-looking statements disclosure This press release contains forward-looking statements or forward-looking information, within the meaning of applicable securities laws with respect to the Company. By their nature, forward-looking statements are subject to a variety of factors that could cause actual results to differ materially from the results suggested by the forward-looking statements. Accordingly, readers should not place undue reliance on the forward- looking statements.
Forward-looking information contained in this press release is based on Company management’s opinions, estimates and assumptions in light of its experience and perception of historical trends, current conditions and expected future developments as well as other factors that management currently believes are appropriate and reasonable in the circumstances. Forward-looking statements involve significant risks, uncertainties and assumptions, and there can be no assurance that such statements, underlying risks, uncertainties and assumptions will prove to be accurate. Factors that could cause actual results or events to differ materially include, without limitation, risks related to laws, rules and regulation applicable to the Company as well as the industry in which it operates (including in respect of taxes and other levies), economic or market conditions on both a national and global level, currency fluctuations, risks inherent to other entities at a similar stage of development and industry in which the Company currently is, competition from the Company’s competitors, unsatisfactory development or marketing of the Company and/or its products or services, regulatory action or litigation (including product liability claims), and failure to enter into agreements or arrangements with other parties on fair or reasonable terms. Forward-looking information is made only as of the date on which it is provided and, except as may be required by applicable laws, the Company disclaims any intent or obligation to update such forward-looking information whether as a result of new information, future events or otherwise.
Source: RealWire

https://www.realwire.com/releases/Six-to-Start-Acquired-by-Australian-Listed-OliveX-In-US95m-Deal

Sabtu, 10 April 2021

Island of Mu emerges on the Apple App Store and Facebook

Players can hunt for creatures, build a village and enjoy puzzle combats in a 3D adventureAix-en-Provence, France, 24 November 2014 - Independent game developer Game Cognition released today its first cross platform title for Apple devices and Facebook: Island of Mu, a unique mix of city building, creature collection and puzzle combat, set in a luscious 3D animated island.Players have to restore the magic of the elements, which mysteriously disappeared leaving the world in chaos. They have to hunt, collect, nurture and train the rare creatures of the Island to make them evolve to their "Epic" and "Legend" level, revealing special combat skills. A special Source providing magic for the Island needs to be replenished bringing the village back to its original aspect and making its original inhabitants, the Mugwaïs, grow food, mine for stones and nurture the rare creatures.Additionally, Island of Mu's unique puzzle combat mode is like a game in the game, a separate world of new quests only accessible to advanced players that will be brought there via a boat journey.Key features:Collect, raise, train and battle legendary creaturesRe-build a living and breathing village6 elements and related environments to restore: Earth, Air, Fire, Water, Light and DarknessUnique art, rich, interactive habitats, animated charactersThe hunt: an original system to capture creatures49 creatures to discover and collect, and many more to comePuzzle battles based on a match-3 gameplayStrategies to develop special skills needed to vanquish opponentsSpecial combinations to hunt hidden hybridsHundreds of single player quests and achievements for Facebook and mobileA hidden world of battle quests and adventure to unlockPlay with your Facebook friends and help their village with virtual gifts40 levels of adventures and more every monthMultiplayer battles coming soonJean-Eric Lucas, CEO of Game Cognition, commented: "Island of Mu is the first title created by Game Cognition and we are very excited to introduce players to our fun and enchanted universe. The team of gaming enthusiasts has worked very hard and exclusively on this game, and we hope to pass on this passion to our audience."Island of Mu is a free single player adventure. Additional features, creatures, habitats, quests, levels, and decoration items will be released monthly. A multiplayer mode is in preparation.The game is available on Facebook at: https://apps.facebook.com/island-of-mu, and for iOS devices on Apple App Store at:https://itunes.apple.com/us/app/island-of-mu/id771871884 ------Note to the editorA digital kit with more images is available at: http://www.game-cognition.com/news Watch a trailer video of the game at http://www.game-cognition.com/game or http://vimeo.com/96699373 Island of Mu is playable for free on Facebook at: https://apps.facebook.com/island-of-mu, and for iOS devices on Apple App Store at:https://itunes.apple.com/us/app/island-of-mu/id771871884 French press release version available on appromoter: http://islandofmu.appromoter.com/ About Game CognitionGame Cognition is a small team of young and passionate people focused on social and mobile gaming since 2012. Our goal is to add value to the gaming experience by creating a permanent link between the players and us. We want to show our motivation and passion in creating good quality games. We are open to our player's community and value their honest feedback, which drives us to keep improving every passing day. Media contactFor more information please send a message to Eugénie Homayony - eugenie.homayony@game-cognition.com - 0033 6 34 31 25 63Source: RealWire

Bundeswehr Signs Agreement to Significantly Expand Use of Virtual Battlespace 3 and Suite of Complementary VBS Products

Orlando, Florida - On behalf of the German Armed Forces, the Bundeswehr has significantly increased its investment in Virtual Battlespace 3 licenses as part of an agreement with Bohemia Interactive Simulations (BISim) and eurosimtec, the companies announced today.With their extensive experience in modelling, simulation and training (MS&T), the Office of Simulation and Testing (Simulations- und Testumgebung der Bundeswehr SuTBw) has selected Virtual Battlespace 3 (VBS3). For more than 5 years the German military has used Virtual Battlespace in various capacities, including JFAC, JFST procedure training, UAV simulation for Army tactical UAVs and artillery training, squad & platoon infantry training particularly at Wildflecken, the German Army Battle Simulation Center. "VBS3 provides a common training solution for all branches of German armed forces," said Dr. Mark Dzulko, Bohemia Interactive Simulations' Chief Technical Officer. "VBS3 offers a high degree of interoperability and gives Bundeswehr the opportunity to direct their own training and technology requirements in the broadest possible way. We look forward to working with the all services within the Bundeswehr." eurosimtec CEO André Komp noted that, "VBS represents a key training enabler to increase the existing virtual simulation capability of Bundeswehr. The agreement also provides the Bundeswehr flexibility to further expand their use of VBS for training across the services."VBS3 provides an immersive virtual environment that helps soldiers train on tactics, rehearse for missions, and practice standard operating procedures. With its after-action review tool, the software is designed to help soldiers learn to think, make decisions and improve communications before heading to the field for live exercises.VBS3 is the most widely used virtual simulation software for military training in the world. VBS3 is used for tactical training and mission rehearsal on desktop computers as well as part-task trainers and full-mission simulators. More than 30 NATO entities, countries and partner nations use VBS as part of their virtual training including the U.S. Army, U.S. Marine Corps, UK Ministry of Defence, Australia Defence Force, Canadian Armed Forces, and New Zealand Defense Force. In addition to doubling the number of VBS licenses currently held by the German Armed Forces, the agreement provides the German military with the following: TerraTools 5, a complete simulation environment development toolkit and uses cartographic source data to automatically and rapidly create high-fidelity terrain databases for visual, constructive, and serious game runtimes, from TerraSim, a BISim company.eurosimtec's VB-Edit product line, a rapid 3D scenery and object editing tool you can use with VBS, and C³I-TS, software that helps instructors manage complex scenarios. SimCentric Technologies' VBS2Fires and VBS2Strike for Call-for-Fire and Close Air Support mission training.Calytrix Technologies' CNR-Sim, for in-game communications for VBS3, and LVC Game, the HLA/DIS gateway for VBS3. Silvador, BISim's rapid tree generator software. Carsten Barth, eurosimtec's Vice President of Business Development and Sales, added: "We look forward to providing the Bundeswehr with customized support, training and German language localization." About BISimBohemia Interactive Simulations (BISim) is a global software company at the forefront of simulation training solutions for military and civilian organizations. Founded in 2001, BISim develops high-fidelity, cost-effective technologies for tactical military training. We apply game-based technology to a range of breakthrough, military-specific training and simulation software products. For more information, visit our website at http://www.bisimulations.com/. About eurosimtecWith long term experience and expertise, eurosimtec is a full-service-provider and system integrator who delivers turn-key simulation systems and simulators. Training, update and software services for 3D virtual simulation systems like VBS3 (Virtual Battlespace 3), are also provided by eurosimtec.eurosimtec provides individual software solutions as well as integrated simulation systems. Custom made solutions can be delivered, based on generic simulation systems. All simulation solutions are network capable. eurosimtec also supports customers by generating 3D virtual models of vehicles, objects as well as 3D terrain databases of different formats. As a service provider, eurosimtec also offers leasing solutions for simulation systems.Source: RealWire

Assassin’s Creed® Rogue Benchmarks New Era in Gaming with Tobii Eye Tracking Integration

STOCKHOLM & PARIS - February 5, 2015 - Tobii Tech, the global leader in eye tracking, in partnership with Ubisoft®, the leading creator, publisher and distributor of games, announced today that Assassin's Creed® Rogue, the new installment in the multimillion dollar Assassin's Creed franchise, will feature integrated eye-tracking input in its PC version. This makes it the world's first AAA game to incorporate eye tracking as a component of gameplay. Packaged with SteelSeries Sentry, the world's first gaming eye tracker, Assassin's Creed® Rogue showcases the next evolution of human interfaces in gaming. "Eye tracking is such a natural way to interact with a game and creates tons of potential opportunities for gameplay immersion," said Corneliu Vasiliu, Producer at Ubisoft® Kiev. "We are one of the first to integrate this technology in a video game, and the first to implement eye tracking as a gameplay input in a game of that scale - providing Assassin's Creed® Rogue gamers with an entirely new, complementary input to the keyboard and mouse. We recognized the power of eye tracking early and were quick to work with Tobii to create a completely new way to experience a game - We are really proud of the result with Assassin's Creed® Rogue.""This is only the beginning of eye-tracking in gaming. It is an important step in Tobii's long term vision to create a strong ecosystem of games and apps that use eye tracking to create even more immersive experiences", said Oscar Werner, President of Tobii Tech, a division of Tobii.There is currently no direct revenue to Tobii as a result of this specific integration, but there is a strong indirect business value for Tobii as every new application such as this AAA game integration will increase the usability of the company's eye-tracking platforms, thereby driving the sales long term.How it works - Players get an "Infinite Screen"With traditional keyboard and mouse inputs intact, players using the Sentry with Assassin's Creed® Rogue will experience true gaming immersion when their gaze and that of Shay Patrick Cormac, the game's protagonist, are one and the same. For example, as the player looks to the left of screen, Shay Patrick Cormac will look to the left of his environment and the scene camera will pan to accommodate the exploration of this new visual territory creating an "Infinite Screen" experience. No longer will PC players be restricted to the size of their screen to orient Shay Patrick Cormac's field of view and further explore the environment; the game auto-pans intuitively and in harmony with the player. Players can revert to their traditional mouse control by simply grabbing it. Assassin's Creed® Rogue will also pause and resume automatically if the player looks away from the screen and back again, preventing disruptions in gameplay."Assassin's Creed® Rogue with eye tracking aligns the gamer's and a character's senses so naturally, creating a truly immersive gaming experience. We've added an intuitive and natural modality without inhibiting the player's ability, taking anything away or having to make a trade-off that lessens Assassin's Creed® Rogue's enjoyment for the gamer," said Werner.Enter the Experience - Available with the SteelSeries SentryStarting today, gamers who purchase the SteelSeries Sentry, a 2015 International CES Innovations Honoree, will also be given the full version of Assassin's Creed® Rogue for PC for free when it ships in March. The offer is limited to the first 5,000 units. Those that want to be part of the next evolution in gaming and secure their free copy of Assassin's Creed® Rogue can do so on the SteelSeries or EMEA Uplay shop, the Ubisoft® official store (excluding Russia, Australia and New Zealand). Create the Experience - Develop games with eye trackingUsing the Tobii EyeX Dev Kit, the Ubisoft® development team was able to implement and test Assassin's Creed® Rogue's eye-tracking capability in nine days, making implementation of eye tracking fast and cost efficient."It's important to Ubisoft® to always seek out the best input mechanisms commercially available on the market to provide the maximum creative flexibility to our developers," continued Corneliu Vasiliu."Infinite Screen" is only one way to increase immersion in games using eye tracking. Other possibilities for eye tracking in gaming include:Multidimensional Movement - using traditional controls to shoot in one direction while using the player's gaze to focus and throw an object, such as a grenade, in another. Eye Contact - characters in the game react based on eye contact from the player, just as they would in real life. Immersive Graphics and Sound - environmental elements of the game react with animation or sound based on eye contact from the player.Tobii is currently working with numerous developers, from independent to globally-recognized studios, to enhance their games with eye tracking.Additional ResourcesPurchase the SteelSeries Sentry and reserve your free copy of Assassin's Creed® Rogue.Visit Tobii's booth (No.2324) during the GDC Conference, Mar. 4-5 in San Francisco to be among the first to catch Assassin's Creed® Rogue's Infinite Screen in action.See how eye-tracking works in Assassin's Creed® Rogue and get a glimpse into the development of Infinite Screen from Ubisoft® developers. Developers that want to create the next evolution in gaming are encouraged to get their Tobii EyeX Dev Kit now. Explore more game titles with eye-tracking game control and immersion at Tobii Arcade.About Tobii TechTobii Tech is a division of Tobii, the global leader in eye tracking that focuses on taking Tobii's leading eye-tracking technology to new high-volume markets including computers, gaming devices, vehicles and medical devices. The division's customers integrate Tobii's eye-tracking technology into various devices and applications and take this to market under their brand and channel. The division is also investing in evolving its leading technology to meet the needs of larger-volume markets in terms of cost, low power consumption, form factor and performance. http://www.tobii.com/ About UbisoftUbisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin's Creed, Just Dance, Tom Clancy's video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft's worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2013-14 fiscal year Ubisoft generated sales of €1,007 million. To learn more, please visit http://www.ubisoftgroup.com/.© 2015 Ubisoft Entertainment. All Rights Reserved. Assassin's Creed, Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries.Media ContactsDanielle Mumford, for Tobii Tech in the U.K., Tobii [@] berkeleypr.co.uk, 0118 909 0909Sara Hyléen, Marketing Director, Tobii Tech, sara.hyleen [@] tobii.com, +46 709 161 641Source: RealWire

Openwave Mobility First to Use Quality-Aware Optimization for Live Gaming Broadcasts

As billions of gaming hours are broadcast live, carriers are struggling to maintain high bandwidth demands and Quality of ExperienceREDWOOD CITY, CA – 15 October 2015 – Openwave Mobility, a software innovator enabling operators to manage and monetize encrypted and unencrypted mobile data, announced today that it successfully showcased optimization of live-gaming broadcast traffic via sites including YouTube Gaming and Twitch for a Tier 1 European operator. Openwave Mobility is the first to use quality-aware traffic management for live-gaming broadcasts. The company lowered bitrates by over 40% for YouTube Gaming and Twitch while maintaining an excellent QoE for subscribers. Popular sites such as Twitch and YouTube Gaming have grown at an astonishing rate. The sites cater to millions of global enthusiasts with dynamic real-time streaming gameplay that utilize live video feeds. It is estimated that visitors on Twitch alone watch on average over 100 minutes of gaming video per day. Together with sites such as YouTube Gaming, these sites generate billions of hours of live gaming streaming broadcasts that are accessed by gamers on PC and mobile. This however poses unique challenges to mobile operators when compared to the usual YouTube Video on Demand (VoD) service. Indranil Chatterjee, Openwave Mobility’s VP of Product Management, Marketing & Strategy explains: “Live-gaming streams are far more data demanding than VoD. And they can consume considerable bandwidth. That’s bad news for operators and a bad experience for the gaming fans. Operators are struggling to deal with the phenomenal growth in video – and now most of that is encrypted too. That’s another headache. For cost conscious subscribers, higher bandwidth means higher data bills. That’s where our innovative technology comes in.” Chatterjee continues: “Our solutions can effectively manage bandwidth hungry applications, and our engineers were able to do this in less than 24 hours after YouTube Gaming was launched in August. We’ve enabled carriers to deliver both a superb gaming and video experience – and subscribers don’t have to suffer from bill shock. What’s more our technology optimizes encrypted mobile data without compromising security, privacy and quality. In gaming terms, it’s a win-win!” Visit www.owmobility.com or contact sales@owmobility.com for more information.# # #About Openwave MobilityOpenwave Mobility empowers operators to manage and monetize both encrypted and unencrypted mobile traffic. Based on the industry's most scalable NFV platform, its virtualized solutions eliminate RAN congestion, maximize value from subscriber data and create new revenue opportunities. The company provides solutions for mobile data optimization, subscriber data management and targeted promotions.The company provides true carrier class solutions, working with over 40 of the world’s most innovative service providers including AT&T, Du, KDDI, Meditel, Orange, Rogers, Sasktel, Sprint, Telstra, Telus, and T-Mobile. Openwave Mobility is owned by Marlin Equity Partners, a leading investment firm with over a billion dollars of capital under management that has publicly committed to building the company through expanded investment in R&D. The company has built a robust portfolio of Intellectual Property, which is growing month by month. Openwave Mobility has a global presence and is headquartered in California.Openwave Mobility and the Openwave Mobility logo are trademarks of Openwave Mobility Inc. All other trademarks are the properties of their respective owners.Company Contact:For US InquiriesSonus PR for Openwave MobilityJenna BeckerJenna.Becker@sonuspr.comTel: +1-415-200-8294For APAC and EMEA InquiriesSonus PR for Openwave MobilityChevaan SeresinheChevaan.Seresinhe@sonuspr.comTel: +44 20 3751 0332Source: RealWire

Gaming Notebook sales take breather as Desktop trend for 4K/UHD builds Momentum: says new report from Jon Peddie Research

TIBURON, Calif— 22 October, 2015. The global PC gaming hardware market is forecast to slightly recede in 2015, but less than the overall PC market, and then resume growth in 2016. However, all recession and growth within the market is not equal. Jon Peddie Research (JPR) believes that notebooks bought for gaming have entered a challenging sales environment as PC gamers gear up for the forthcoming mass market 4K/UHD development. Ted Pollak, Senior Analyst notes “This cycle, unlike any for the past fifteen years, will inspire gamers to upgrade their displays. 27 inch and larger 4K/UHD displays are reaching mass market pricing levels and produce an incredible experience allowing much wider field of view and greater detail. The financial outlay for these display upgrades alone is billions of dollars over the coming years”. Jon Peddie, President of JPR adds “In addition to the cost of the new display technology, gamers are going to need the computing muscle to drive Triple A game engines at over 60 frames per second, and that horsepower comes at a premium”. Sixty frames per second is considered the gold standard in PC gaming and many prefer even faster speeds, at least twice that number if VR is involved. PC Gaming Hardware Market 20142015201620172018Total - numbers in millions $24,936$24,684$26,118$28,253$30,092The gaming notebook and desktop market is especially challenged in the Mainstream sector as many casual players opt for tablets and TV Gaming options to satisfy their needs. However a new wave of TV optimized PCs from Alienware, iBuyPower, and other companies could buck the trend. Additionally, the PC Gaming peripherals market, projected to weigh in at $3.6 billion in 2015, serves as a market buffer as gamers who wear through mice, keyboards, and headsets easily justify their replacement.The PC Gaming Hardware Market is very diverse amongst its different segments. The high end Enthusiast segment is very performance and style oriented much like sports car owners. While the low end just wants to play games on something and this is why the segment is under threat from cheaper gaming solutions.The report contains the following content:After-Market add-in board (AIB): Discussion and estimates of after-market graphics cards sales as upgrades and for home buildsSystem Configured PCs: Discussion and estimates of PC sales influenced by gaming from companies that either sell pre-configured or custom configured builds. Estimates are broken into notebooks and desktop segments.Accessories and DIY: Discussion and estimates of accessory sales and the Do-It-Yourself (DIY) buildsCharts, graphics, tables and more. Included with this report is an Excel workbook. It contains the data we used to create the charts in this report. The workbook has the charts and supplemental information broken out by platform.Pricing and AvailabilityThe Worldwide PC Gaming Hardware Market report series by Jon Peddie Research which covers 33 countries, notebooks, desktops, DIY, and accessories, comes in three versions: Enthusiast, Performance, and Mainstream, with each version selling for $7,500 and the set of three for $15,000. In addition, with the set is a summary report of the Total PC Gaming Hardware Market worldwide.Click here to learn more about this major report, or to download it now. Or, for more information call 415/435-9368 or visit the Jon Peddie Research website at www.jonpeddie.com.Contact Robert Dow at JPR (Robert@jonpeddie.com) for a free sample of TechWatch.About Jon Peddie ResearchDr. Jon Peddie has been active in the graphics and multimedia fields for more than 30 years. Jon Peddie Research is a technically oriented multimedia and graphics research and consulting firm. Based in Tiburon, California, JPR provides consulting, research, and other specialized services to technology companies in a variety of fields including graphics development, multimedia for professional applications and consumer electronics, high-end computing, and Internet-access product development.Company Contact:Jon Peddie, Jon Peddie Research415/435-9368 jon@jonpeddie.comRobert Dow, Jon Peddie Research 415/435-9368robert@jonpeddie.com###Jon Peddie Research’s Worldwide PC Gaming Hardware Market report is a trademark of Jon Peddie Research. All other trade names and trademarks referenced are the property of their respective owners.Source: RealWire

Gaming goliath fights back against counterfeiters

ROBLOX protects gaming platform by adopting brand protection strategyNetNames, the online brand protection specialist, has partnered with ROBLOX Corporation, the user-generated online gaming platform, to deliver a brand protection programme to proactively protect ROBLOX products from the threat of counterfeiting on a global scale.ROBLOX has entered a contract with NetNames, which will see NetNames detect fraudulent websites imitating that of the brand and counterfeit listings of ROBLOX products on marketplace sites, whilst enforcing their removal from the internet. As part of the brand protection programme, NetNames will also monitor for infringements on ROBLOX’s games across social media sites and mobile apps.With over 15 million games created by its users, ROBLOX is the largest gaming site in the world. Powered by a growing community of over 300,000 developers who create a variety of 3D games, it allows users to experience virtual and augmented reality through applications available across iOS, Android and Kindle Fire devices.Having developed its own virtual currency, Robux, the online gaming platform represents a digital economy which offers aspiring game developers the opportunity to monetise their creations. The partnership will not only safeguard against infringements on the brand’s trademark, which could be damaging to ROBLOX’s reputation, it will also protect the profits of its community of developers. David Baszucki, chief executive of ROBLOX, said: “The partnership with NetNames forms part of a strategic move to protect the ROBLOX brand, and highlights our zero tolerance to counterfeiting. With a growing number of over 4.7 million players globally, we have a responsibility to protect our loyal customer base from the threat of counterfeiting. With NetNames’ technology and expertise behind us, we have the tools required to action against this global problem.”Stuart Fuller, Director of Commercial Operations at NetNames, said:“Digital has infiltrated every aspect of our daily lives from work to play, and ROBLOX represents a highly successful company capitalising on this demand. Alongside the opportunities however, the surging tide of global online trade carries fraudsters with it. Counterfeiters are using digital platforms from unpoliced online marketplaces to fraudulent mobile apps to further their reach, profitability and anonymity. “The need for brands to monitor and take action against counterfeiting online to ensure that revenue is filtered into the legitimate channels has never been more important. We are delighted that ROBLOX is one of the latest brands to enlist our services to protect its products and community of gamers as it grows its offering and followers across the world. “…ends…About NetNamesNetNames is part of Corporation Service Company® (CSC®) - a privately-held company headquartered in Wilmington, Delaware, USA. CSC is the leading and most respected global provider of corporate domain management and online brand protection services. Through its industry leading brand protection, domain name management, online security, anti-piracy and acquisitions services, the company is responsible for keeping organizations and brands one step ahead of online threats across the globe. The company has offices across four continents allowing it to deliver global solutions and online brand strategies with localized support and execution. NetNames can be found at www.netnames.com and on Twitter @NetNamesDomains and CSC at www.cscglobal.com and on Twitter @CSCGlobal.Contact detailsKaren ClarkAccount ManagerRostrume: K.clark@rostrum.agency t: +44 (0)207 440 8675 Source: RealWire

Bohemia Interactive Simulations Introduces New Software Development Toolkit with Release of VBS IG v2.3

New Software Development Kit Offers User-friendly Tools and Source Code Access for CustomizationOrlando, FL — Bohemia Interactive Simulations (BISim), a global developer of military training and simulation software, introduces a comprehensive development framework called VBS IG SDK as part of its VBS IG 2.3 release. VBS IG 2.3 and VBS IG SDK are available for VBS IG customers to download at BISim’s Online Support Portal, bisimulations.com/support/downloads. VBS IG is BISim’s highly capable and cost effective image generation solution, which uses commercial video game technology to deliver traditional IG capabilities for part-task and full-mission simulators. VBS IG renders out-the-window and sensor scenes, depicting real-world terrain with large numbers of moving entities across multiple channels. VBS IG includes the following features: Day/dusk/night & all weather operationsStable frame rates supported by comprehensive scene managementSynchronized multi-channel supportLarge area terrain and WGS-84 coordinatesMission functions include collision detection, height above terrain, and laser range findingSensors including electro-optical, infrared and night vision 3D spatial soundSupports an array of display configurations and distortion correctionSupport for point lights, enabling customers to simulate night scenes with improved fidelity“VBS IG SDK is the image generation solution designed with developers and integrators in mind,” said Cory Kumm, BISim’s vice president of corporate development. “The tools and source code access provided with VBS IG SDK allow developers to customize and extend virtually every aspect of VBS IG to produce custom applications.” “One of the new tools included in our SDK that will make developers and integrators’ lives easier is VBS IG Studio,” Kumm said. “VBS IG Studio provides a user-friendly system that allows for configuration and deployment of multiple channels within minutes,” he said. “The user interface helps guide the setup process through a wizard-based system, allowing developers to easily save and reuse IG settings, identify views, reconfigure views in real time, and manage build copying and launching on remote VBS IG agents.” In addition to VBS IG Studio, VBS IG SDK includes the following: VBS IG-specific C++ APIs and sample source code for customization Debugging Tools and Visualization for optimization and performance feedbackVBS3 host to IG ConnectivityDetailed documentation including tutorials“VBS IG SDK users will also have access to our industry-leading support team, dedicated to assisting customers with their integration projects,” Kumm added. Customers who buy VBS IG SDK today will receive 50% off the license fee as a special incentive to encourage early adopters. This offer is valid until the end of 2016.VBS IG is the only industry-leading open and modular game-based virtual simulation development framework that has been fielded across multiple application domains -- land, sea and air. A version of VBS IG is in use at more than 10 military installations where the U.S. Army runs collective training programs that provides armor, mechanized infantry, cavalry and recon crews, units and staffs with a virtual, collective training capability. BOHEMIA INTERACTIVE SIMULATIONSFounded in 2001, Bohemia Interactive Simulations (BISim) is a global software company at the forefront of simulation training solutions for military and civilian organizations. BISim utilizes the latest game-based technology and a large, experienced in-house team of engineers to develop high-fidelity, cost-effective training and simulation software products and components for military applications. Learn more at bisimulations.com. Source: RealWire

Helix Core From Perforce Chosen to Support Agile Development of Kingdom Come

Development of the widely anticipated new RPG game from Warhorse Studios leveraged Perforce for flexibility and visibilityMINNEAPOLIS, MN, February 13, 2018 – Perforce Software, a provider of solutions to enterprise teams requiring productivity, visibility, and scale along the development lifecycle, today announced that Helix Core is the chosen versioning platform supporting the Agile-based development of Kingdom Come: Deliverance, the recently released medieval-themed RPG game from Czech-based Warhorse Studios. Helix Core has given the Warhorse team the flexibility and visibility needed for a development project that involved an extremely high volume of binary assets. The game features a highly realistic world, with majestic castles and vast fields - all rendered in stunning high-end graphics. Helix Core streamlines the process of working with the game’s large digital files by feeding them into Warhorse Studios’ continuous integration pipeline, while simultaneously supporting the company’s Agile development approach. “Helix Core made it possible to manage our large binary files,” said Martin Klìma, Executive Producer at Warhorse Studios and long-time advocate of Agile workflows and Continuous Delivery. “Before, when we were using Subversion, it was unwieldy, impossible even.”Helix Core allows the studio to safeguard all the artefacts that come out of its nine TeamCity build servers - numbering some 1.5TB of files across 75 users - providing the team with a truly Agile framework where everything is transparent and traceable. Through integration with Python, Helix Core also gives Warhorse Studios robust disaster recovery backup. The game was recently released in the Americas, Europe and all PAL regions for PlayStation 4, Xbox One and PC.About Warhorse Studios and Kingdom Come: DeliveranceWarhorse Studios is a young independent game developer studio from the Czech Republic, Prague. It was founded by Daniel Vávra, creator of Mafia and Mafia 2, and Martin Klíma, formerly of ALTAR (Original War, UFO:* trilogy). The studio contains a mix of experienced game industry veterans, with dozens of games published and millions of copies sold, and young guns from all around the world.In January 2014, Warhorse launched a Kickstarter campaign for a realistic medieval RPG game called Kingdom Come: Deliverance. It ended up being the third most successful project, according to the number of backers, in 2014. With an initial goal of £300,000, it finally gathered over £1.1M. Warhorse Studios was also named among the World‘s TOP10 Most Innovative Companies on Kickstarter of 2015 by Fast Company.Kingdom Come: Deliverance is a story-driven open-world RPG that immerses the player in an epic adventure in the Holy Roman Empire. The player incarnates Henry, the son of a blacksmith, dragged by fate into a bloody conflict and shoves him into a raging civil war, where he helps fight for the future of Bohemia. Although yet to be commercially released, Kingdom Come: Deliverance received a ‘Best PC Game of the gamescom' award from gamescom 2017 in Germany. About PerforceEnterprises across the globe rely on Perforce to build and deliver digital products faster and with higher quality. Perforce offers complete developer collaboration and agile project management tools to accelerate delivery cycles - from agile planning tools to requirements, issues and test management, which then link to all source code, binary assets and artifacts for full build and release tracking and visibility. The company’s version control solutions are well known for securely managing change across all digital content - source code, art files, video files, images, libraries - while supporting the developer and build tools your teams need to be productive, such as Git, Visual Studio, Jenkins, Adobe, Maya and many others. Perforce is trusted by the world’s most innovative brands, including NVIDIA, Pixar, Scania, Ubisoft, and VMware. The company has offices in Minneapolis, MN, Alameda, CA, Mason, OH, the United Kingdom, Finland, Sweden, Germany, and Australia, and sales partners around the globe. For more information, please visit www.perforce.com. # # #Media ContactsGlobalColleen KulhanekPerforce SoftwarePh: +1 612-517-2069ckulhanek@perforce.comUK/EMEAMaxine Ambrose Ambrose CommunicationsPh: +44 1491 412944perforce@ambrosecomms.co.uk Source: RealWire

https://www.realwire.com/releases/Helix-Core-From-Perforce-Chosen-to-Support-Kingdom-Come

Ballistix Tactical Tracer RGB DDR4 Gaming Memory Now Available

New RGB LED modules improve gameplay and performance while lighting up gaming rigs in styleTechnical Specs:16 RGB LEDs in 8 zones on each moduleSpeeds up to 3000 MT/sModule densities up to 16GB, kit densities up to 64GBThree light bar options: Included Ballistix-labeled light bar gives a diffused RGB lookRemove the light bar for maximum brightness3D print a new light bar design for the ultimate customisationMonitor temperatures and control RGB LEDs with the Ballistix® M.O.D. Utility softwareLimited lifetime warrantyBoise, ID - April 17, 2018 - Ballistix, a leading global brand of gaming memory, today announced the availability of Ballistix® Tactical Tracer RGB DDR4 memory. The new Tactical Tracer RGB modules, available in 8GB and 16GB densities with speeds up to 3000 MT/s, allow gamers to light up their systems with 16 RGB LEDs in 8 zones on each module. PC modders can customise their system’s look by removing the Ballistix-labeled light bar for maximum brightness, or 3D printing their own light bar to truly leave their mark on their memory.“A lot of the members in our community love to personalise their gaming rigs and the new Tactical Tracer RGB DDR4 modules help achieve just the style they are looking for,” said Jim Jardine, Director of DRAM Product Marketing. “Having an RGB module with a removable light bar that enables you to custom-make your own system gives system builders the best options for customisation and personalisation.”Tactical Tracer RGB modules also work with the Ballistix® M.O.D. Utility - software that’s designed exclusively for Ballistix modules. Gamers can use the M.O.D. Utility to monitor memory temperatures in real time, adjust Tactical Tracer RGB LED colour schemes and brightness, turn the lights on and off, and switch up display patterns. PC modders can also use their motherboard’s software to sync Tactical Tracer RGB LEDs with the other components in their rig[1]. In addition to increasing personalisation, users get all the features of the Ballistix Tactical series including XMP profiles, stylish black PCB, and custom heat spreaders.The Ballistix Tactical Tracer RGB DDR4 modules are available to purchase at Crucial.com and through select global partners. All Ballistix memory is backed by a limited lifetime warranty[2]. For more information about Ballistix memory and to download design files for your 3D printer, visit https://ballistixgaming.com/3d-print-files. Follow us online!Facebook: https://www.facebook.com/ballistixgaming/ Twitter: https://twitter.com/ballistixgaming YouTube™: www.youtube.com/ballistixgaming Instagram: www.instagram.com/ballistixgaming [1] Compatible with ASUS® Aura, MSI® Mystic Light, Gigabyte® AORUS Graphics Engine, and other popular LED-controlling software via upcoming software update.[2] Limited lifetime warranty valid everywhere except Germany, where warranty is valid for 10 years from date of purchase. About BallistixBallistix is a global brand of Micron Technology, Inc. Ballistix memory (DRAM) enhances the overall PC gaming experience and delivers a performance edge to gamers and enthusiasts. Ballistix is the only major gaming brand of memory that’s built and tested from start to finish as part of a major manufacturer. Learn more at ballistixgaming.com.About Micron We are an industry leader in innovative memory and storage solutions. Through our global brands - Micron®, Crucial®, and Ballistix® - our broad portfolio of high-performance memory and storage technologies, including DRAM, NAND, NOR Flash, and 3D XPoint™ memory, is transforming how the world uses information to enrich life. Backed by nearly 40 years of technology leadership, our memory and storage solutions enable disruptive trends, including artificial intelligence, machine learning, and autonomous vehicles in key market segments like cloud, data center, networking, and mobile. Our common stock is traded on the NASDAQ under the MU symbol. To learn more about Micron Technology, Inc., visit micron.com.©2018 Micron Technology, Inc. All rights reserved. Information, products, and/or specifications are subject to change without notice. Neither Ballistix nor Micron Technology, Inc. is responsible for omissions or errors in typography or photography. Micron, the Micron logo, Ballistix and the Ballistix logo are trademarks or registered trademarks of Micron Technology, Inc. Microsoft and Windows are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. All other trademarks are the property of their respective owners. UK Media Contact:Charlotte Stoel/Lucinda KinghamFirefly Communications +44 (0)203 861 3600 crucialteam@fireflycomms.com www.ballistixgaming.comSource: RealWire

https://www.realwire.com/releases/Ballistix-Tactical-Tracer-RGB-DDR4-Gaming-Memory-Now-Available